This is an addendum to a previous project. Some elements have been added to make it more interesting when the buttons are pressed in order.
(WIPs) Trying to decide how to redesign these
These things needs an overhaul, they’ve got more bugs than my parents basement.
Messing around with… LINES! Lines?
Recently, I’ve been trying to add some simple but stimulating interactivity to my flash designs. The cleanest and quickest things have been working out really well. You’d be surprised how adding simple structures like lines add a bit of flavor in a matching game or even when selecting items in a user interface.
Here is the basic code I’ve been using in ActionScript:
var line:Sprite;
line = new Sprite();
addChild(line);stage.addEventListener(MouseEvent.MOUSE_DOWN,mouseDownHandler);
stage.addEventListener(MouseEvent.MOUSE_UP,mouseUpHandler);function mouseDownHandler(event:MouseEvent):void {
line.graphics.lineStyle(2);
line.graphics.moveTo(mouseX,mouseY);
stage.addEventListener(MouseEvent.MOUSE_MOVE,movement);
}function mouseUpHandler(event:MouseEvent):void {
line.graphics.clear();
stage.removeEventListener(MouseEvent.MOUSE_MOVE,movement);
}function movement(event:MouseEvent):void {
line.graphics.lineTo(mouseX,mouseY);
}
Here’s some basic examples:
Mouse follow: (Click and drag)
Straight: (Click and drag)
Back from vacation, back to the grind
More Concept Art.
Always switching gears
Another piece!
This is another level I quickly designed for one of our projects at work.
Part of a bigger whole.
This is a level I quickly designed for one of our projects.
One post to remember…
Future Mike, remember this:
MovieClip(this.parent.parent).
Carry on.
-Present Mike
Another day, another GUI
Not a whole lot of work going on today so I kept plugging away at some interface design ideas for our nursing game I’m a part of. The basic design document is being put together and we’ll be more into the meat and potatoes of it but for now I don’t mind doing some preliminary design work.
Here’s an example: