Stuffed Stuff

This is EVEN MOAR stuff for the Department of Defense. This looks like the previous post but it’s low voltage detector instead of a high voltage detector.

If you actually want to get through this the order of operations are:

1. Attach Ground Wire
2. Attach Sponge Wire
3. Attach Substrate
4. Saturate Sponge
5. Power Up Detector
6. Verify Unit
7. Test Surface
8. Inspect Substrate

Stuff!

The title says it all! This is more stuff for the Department of Defense. No NDA means the stuff can be posted!

If you actually want to get through this the order of operations are:

1. Attach Ground Cable
2. Attach Electrode Cable
3. Select Voltage
4. Verify Voltage
5. Attach Substrate
6. Power Up Detector
7. Test Surface
8. Inspect Substrate
9. Re-inspect Surface

I’M… SAILING… AWAY!!!

I’m off on an adventure to Jamaica, Mexico, and Florida. Staying with my best friend…

My pal Ron and I

And seeing some new things that wil hopefully blow my mind…

Mind, hopefully blown

Later dudes!

Lotta Stuff…

Haven’t posted anything in a while so here’s some stuff! It’s all for the DoD.

This is an interactive module for Surface Profiling.

Gages for measuring surface coatings.

This is about explaining large structures in regards to Splash Zones.

Wet Film Thickness. THE THICKNESS.

Mentoring the Burnsville Robotics team

I was helping the Burnsville High School Robotics team on their animation video this last few weeks. Although the team revolves around building robots, there’s a special award for a team who can make an animation regarding safety. After a short stint from start to finish this is what the students came up with.

All the students had tons of fun modeling, animating but especially recording the audio. Seeing the instant things they just recorded of throwing plastic bottles and narrations seemed not only rewarding but hilarious to them when looped.

Hopefully we’ll get more time for mentoring sessions next year!

Good luck team.

Simple controls

Here’s a quick animation with playback control. This was to show an animation of mill scale rust that was actually pretty fun putting together. The tricky part was placing the marker of where the animation is at and making the marker update the animation when you drag it. I guess it’s not very impressive, but I like it.

(WIP) The large scale project broken down

Here are links to some parts of a large scale project I’ve been working on. For this project we have been putting together a significant amount of interactive materials including Flash. We decided that in order to aid our learners who will be going through our material we would have interactive segments that would go a long with the somewhat boring text.

For a little bit of background, all of the links below were to be included in a large scale Flash document. Unfortunately, due to the final size of each individual file we decided that it would just be easier to split them all up. Some of them are a bit bland, as our subject is rust protection, but that part I focused most was converting the information into something, anything I really that would reflect the subject matter.

Here’s the most interesting part of the project:

Coating-Type
Adhesion
Underlying-substrate-condition
Layers-of-Paint
Presence-of-Soluble-Salt-Contamination