Mentoring the Burnsville Robotics team

I was helping the Burnsville High School Robotics team on their animation video this last few weeks. Although the team revolves around building robots, there’s a special award for a team who can make an animation regarding safety. After a short stint from start to finish this is what the students came up with.

All the students had tons of fun modeling, animating but especially recording the audio. Seeing the instant things they just recorded of throwing plastic bottles and narrations seemed not only rewarding but hilarious to them when looped.

Hopefully we’ll get more time for mentoring sessions next year!

Good luck team.

Simple controls

Here’s a quick animation with playback control. This was to show an animation of mill scale rust that was actually pretty fun putting together. The tricky part was placing the marker of where the animation is at and making the marker update the animation when you drag it. I guess it’s not very impressive, but I like it.

(WIP) The large scale project broken down

Here are links to some parts of a large scale project I’ve been working on. For this project we have been putting together a significant amount of interactive materials including Flash. We decided that in order to aid our learners who will be going through our material we would have interactive segments that would go a long with the somewhat boring text.

For a little bit of background, all of the links below were to be included in a large scale Flash document. Unfortunately, due to the final size of each individual file we decided that it would just be easier to split them all up. Some of them are a bit bland, as our subject is rust protection, but that part I focused most was converting the information into something, anything I really that would reflect the subject matter.

Here’s the most interesting part of the project:

Coating-Type
Adhesion
Underlying-substrate-condition
Layers-of-Paint
Presence-of-Soluble-Salt-Contamination

Messing around with… LINES! Lines?

Recently, I’ve been trying to add some simple but stimulating interactivity to my flash designs. The cleanest and quickest things have been working out really well. You’d be surprised how adding simple structures like lines add a bit of flavor in a matching game or even when selecting items in a user interface.

Here is the basic code I’ve been using in ActionScript:

var line:Sprite;
line = new Sprite();
addChild(line);

stage.addEventListener(MouseEvent.MOUSE_DOWN,mouseDownHandler);
stage.addEventListener(MouseEvent.MOUSE_UP,mouseUpHandler);

function mouseDownHandler(event:MouseEvent):void {
line.graphics.lineStyle(2);
line.graphics.moveTo(mouseX,mouseY);
stage.addEventListener(MouseEvent.MOUSE_MOVE,movement);
}

function mouseUpHandler(event:MouseEvent):void {
line.graphics.clear();
stage.removeEventListener(MouseEvent.MOUSE_MOVE,movement);
}

function movement(event:MouseEvent):void {
line.graphics.lineTo(mouseX,mouseY);
}

 

Here’s some basic examples:

Mouse follow: (Click and drag)

Straight: (Click and drag)

More Concept Art.

I’ve been working on more character design concept art for our Oracle character.  I doubt they’ll be used as people prefer art not made by me, but whatever.   When it comes to flash projects, I am all business.

Here’s the concepts:

characterconcept2

I’m going on vacation.  No updates for a few weeks!

Always switching gears

I’ve been so busy I haven’t been able to update. However, I’ve done a pant-load of work. So here’s a few new drawings for some concept work just recently…  As in this afternoon.  Half day!  I’M OUTTA HERE!

oracle-colororacle-outline

oracle-guy2